If a cannon observatory is destroyed while you have a cannon out then the cannon will still function fine, but you will not be able to place any more until your amount of cannons out is less than the amount of observatories. So if you have 2 cannon observatories then you will only be able to place 2 cannons, but you can hold 4 in your inventory, so if one breaks then you can place another right away. You can only place as many cannons as you have observatories, but you can hold unlimited cannons. They take 5 minutes to craft inside the observatory then anyone can go up to the observatory and press R to take a cannon out (just make sure to start it back up again). In a node war or a siege cannons come out of cannon observatories. When you are in aiming mode you can press W or S to adjust the angle you are firing at, and then you can hold left click to charge up your cannon, then release left click to fire. In aiming mode the cannon will rotate to aim it’s barrel towards your reticle. Whenever you hold shift, you enter aiming mode. You can get on a cannon and move it around all you want. The Controls of a cannon are simple, and explained on the right side of the cannon. The line bar aimer bends itself randomly and isn’t as useful as the reticle so just ignore it. You can see that line bar aimer pointing out from the cannon’s barrel, just try and pretend that it isn’t there. As long as you don’t adjust your camera side to side from the default, this aimer will be dead center where your cannon is firing. This is the same reticle as you can see on the ground. As you hold left click the charge meter will fill up until it reaches 100. The charge meter is the stamina bar that appears when you hold shift on a cannon. The lifespan bar is completely pointless, all it does is obscure the charge meter. When the cannons health reaches 0 it breaks. The health bar is pretty explanatory it is the cannons current health. The Green Box is the cannons health bar, the lifespan bar, and the charge meter. Keep in mind that any cannonballs put into a cannon can never be taken back out, so if your cannon dies or you want to pick up the cannon with ammo in it, you are SoL and that ammo is gone.Īfter you fire a shot you can dismount, but the cannon won’t cool down the cannons recharge timer will pause until you are back sitting on the cannon. When firing the cannon will take from whatever stack is on the left. You put ammo inside the cannon by pressing f5 on it, and storing cannonballs from your inventory into the cannon. The ammo count is, obviously, the current amount of cannonballs inside your cannon. When you fire the cannon, that large white cannon icon will turn red, and you won’t be able to fire again until it’s back to white. The Red Box is the Cannon recharge meter and the ammo count. Note that you will need a guild quartermaster or officer to buy them for you if you don’t hold either of those roles within your guild. If you have never touched a cannon before then you should buy a practice cannon and a few cannonballs from the guild manager. As a cannoneer you will be wanting to avoid the enemy finding your cannon, but when they do you will want to kill whoever finds you as fast as possible so you can continue firing until the enemy brings a stronger force. Tamers, Ninjas, Kunoichis, Sorcs, Berzerkers, anyone who can win a 1v1 very fast will be a good cannoneer. Even if you have fired a cannon before you should still read over part 2 in case there’s a mechanic i’m listing that you don’t know about.Ī good cannoneer is someone who can 1v1 well. First things first, i’m going to cover the very basic mechanics of cannons.
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